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Fabric Store Video

Lesson Plan for Video Assignment

How to Video

Clothing 3

 

 

Objective: Students will collectively make a video using Windows Movie Maker or Photo Story. Each student will be responsible for three to five slides using resources   from both the internet and pictures or drawing taken in class. Each student’s video collects will be combined together to create a complete garment demonstration that will be shown to Clothing 1 students. For example, student one will focus on choosing fabric, student two will focus on choosing a pattern, and student three will focus on notions etc.  The following are other examples: installing a zipper, cutting out pattern pieces, reading a pattern envelope, pinning your fabric, cutting your fabric and so on. Students must sign up for their section on a list provided by the teacher. They will be given class time to make their sections as well as record their voice for the audio. This project will be assigned in the beginning of the marking period and conclude by the end of the marking period.

Activity:

  1. Demonstrate finished product by showing completed video.
  2. Have students chooses their section of the video.
  3. Have students create a simple story board on paper for approval.
  4. Give students class time for individual slides.
  5. Have each student record audio for their slide.
  6. Teacher puts all slides together.
  7. Post on teacher tube for viewing.

 Rules:

  1. No photo of individual faces, hands and back view of student is allowed.
  2. All photos used must have permission from the site or must be taken in the classroom
  3. All resources must be identified.
  4. Grades are based on participation and individual slides for each student.

 

Standards: STANDARD 8.1 (Computer and information literacy ) All students will use computer applications to gather and organize information and to solve problems.

A. Basic Computer Skills and Tools

Social Aspects

  • Describe the potential and implications of contemporary and emerging computer applications for personal, social, lifelong learning, and workplace needs.
  • Exhibit legal and ethical behaviors when using information and technology, and discuss consequences of misuse.
  • Make informed choices among technology systems, resources, and services in a variety of contexts.
  • Use appropriate language when communicating with diverse audiences using computer and information literacy.

Information Access and Research

Problem Solving and Decision Making

 

 

 

 

 

 

 

 

Works Cited

Butterick Pattern Company. Butterick Patterns. Retrieved November 27, 2008, from www.butterick.com/patterns

 

Hyperionics. Hyperionics. Retrieved November 20, 2008, from www.hypercam.com

 

Simplicity Pattern Company. Simplicity patterns. Retrieved November 27, 2008, from www.simplicity.com/patterns

 

Flicr Photos. Retrieved November 25, 2008, from www.flicr.com

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